The Agent Deck Breakdown

Cards Usage Statistic

Main Deck

D.D. Crow
D.D. Crow
D.D. Crow
DARK 1
D.D. Crow
  • ATK:

  • 100

  • DEF:

  • 100


(Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.

Gorz the Emissary of Darkness
Gorz the Emissary of Darkness
Gorz the Emissary of Darkness
DARK 7
Gorz the Emissary of Darkness
  • ATK:

  • 2700

  • DEF:

  • 2500


When you take damage from a card in your opponent's possession: You can Special Summon this card from your hand. You must control no cards to activate and to resolve this effect. If Summoned this way, activate the appropriate effect, based on the type of damage: ● Battle damage: Special Summon 1 "Emissary of Darkness Token" (Fairy-Type/LIGHT/Level 7/ATK ?/DEF ?). Its ATK and DEF are each equal to the amount of battle damage you took. ● Effect damage: Inflict damage to your opponent equal to the amount of damage you took.

Master Hyperion
Master Hyperion
Master Hyperion
LIGHT 8
Master Hyperion
  • ATK:

  • 2700

  • DEF:

  • 2100


You can Special Summon this card (from your hand) by banishing 1 "The Agent" monster from your hand, field, or Graveyard. Once per turn: You can banish 1 LIGHT Fairy-Type monster from your Graveyard, then target 1 card on the field; destroy that target. While "The Sanctuary in the Sky" is on the field, you can activate this effect up to twice per turn.

The Agent of Creation - Venus
The Agent of Creation - Venus
The Agent of Creation - Venus
LIGHT 3
The Agent of Creation - Venus
  • ATK:

  • 1600

  • DEF:

  • 0


You can pay 500 LP; Special Summon 1 "Mystical Shine Ball" from your hand or Deck.

Mystical Shine Ball
Mystical Shine Ball
Mystical Shine Ball
LIGHT 2
Mystical Shine Ball
  • ATK:

  • 500

  • DEF:

  • 500


A soul of light covered by mystical shine. When you see its beautiful shape, your dream will come true.

Herald of Orange Light
Herald of Orange Light
Herald of Orange Light
LIGHT 2
Herald of Orange Light
  • ATK:

  • 300

  • DEF:

  • 500


When your opponent activates a monster effect (Quick Effect): You can send this card and 1 other Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it.



Tag(s):

The Agent of Mystery - Earth
The Agent of Mystery - Earth
The Agent of Mystery - Earth
LIGHT 2
The Agent of Mystery - Earth
  • ATK:

  • 1000

  • DEF:

  • 800


When this card is Normal Summoned, you can add 1 "The Agent" monster from your Deck to your hand, except "The Agent of Mystery - Earth". While "The Sanctuary in the Sky" is face-up on the field, you can add 1 "Master Hyperion" from your Deck to your hand instead.

Book of Moon
Book of Moon
Book of Moon
Spell Quick
Book of Moon

    Target 1 face-up monster on the field; change that target to face-down Defense Position.

    Dark Hole
    Dark Hole
    Dark Hole
    Spell Normal
    Dark Hole

      Destroy all monsters on the field.

      Giant Trunade
      Giant Trunade
      Giant Trunade
      Spell Normal
      Giant Trunade

        Return all Spell and Trap Cards on the field to the hand.

        Monster Reborn
        Monster Reborn
        Monster Reborn
        Spell Normal
        Monster Reborn

          Target 1 monster in either GY; Special Summon it.



          Tag(s):

          Mystical Space Typhoon
          Mystical Space Typhoon
          Mystical Space Typhoon
          Spell Quick
          Mystical Space Typhoon

            Target 1 Spell/Trap on the field; destroy that target.

            Pot of Duality
            Pot of Duality
            Pot of Duality
            Spell Normal
            Pot of Duality

              Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.



              Tag(s):

              Dust Tornado
              Dust Tornado
              Dust Tornado
              Trap Normal
              Dust Tornado

                Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.

                Mirror Force
                Mirror Force
                Mirror Force
                Trap Normal
                Mirror Force

                  When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.

                  Solemn Judgment
                  Solemn Judgment
                  Solemn Judgment
                  Trap Counter
                  Solemn Judgment

                    When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.



                    Tag(s):

                    Solemn Warning
                    Solemn Warning
                    Solemn Warning
                    Trap Counter
                    Solemn Warning

                      When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.



                      Tag(s):

                      Torrential Tribute
                      Torrential Tribute
                      Torrential Tribute
                      Trap Normal
                      Torrential Tribute

                        When a monster(s) is Summoned: Destroy all monsters on the field.

                        Extra Deck

                        Chimeratech Fortress Dragon
                        Chimeratech Fortress Dragon
                        Chimeratech Fortress Dragon
                        DARK 8
                        Chimeratech Fortress Dragon
                        • ATK:

                        • 0

                        • DEF:

                        • 0


                        "Cyber Dragon" + 1+ Machine monsters Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1000 x the number of Fusion Materials used for its Special Summon.

                        Ally of Justice Catastor
                        Ally of Justice Catastor
                        Ally of Justice Catastor
                        DARK 5
                        Ally of Justice Catastor
                        • ATK:

                        • 2200

                        • DEF:

                        • 1200


                        1 Tuner + 1+ non-Tuner monsters At the start of the Damage Step, if this card battles a face-up non-DARK monster: Destroy that monster.

                        Armory Arm
                        Armory Arm
                        Armory Arm
                        LIGHT 4
                        Armory Arm
                        • ATK:

                        • 1800

                        • DEF:

                        • 1200


                        1 Tuner + 1 or more non-Tuner monsters Once per turn, you can either: Target 1 monster on the field; equip this card to that target, OR: Unequip this card and Special Summon it in Attack Position. While equipped by this effect, that target gains 1000 ATK. If that target destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.

                        Black Rose Dragon
                        Black Rose Dragon
                        Black Rose Dragon
                        FIRE 7
                        Black Rose Dragon
                        • ATK:

                        • 2400

                        • DEF:

                        • 1800


                        1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.

                        Brionac, Dragon of the Ice Barrier
                        Brionac, Dragon of the Ice Barrier
                        Brionac, Dragon of the Ice Barrier
                        WATER 6
                        Brionac, Dragon of the Ice Barrier
                        • ATK:

                        • 2300

                        • DEF:

                        • 1400


                        1 Tuner + 1+ non-Tuner monsters You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.

                        Scrap Dragon
                        Scrap Dragon
                        Scrap Dragon
                        EARTH 8
                        Scrap Dragon
                        • ATK:

                        • 2800

                        • DEF:

                        • 2000


                        1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card you control and 1 card your opponent controls; destroy them. When this card in your possession is destroyed by your opponent's card and sent to your GY: Target 1 non-Synchro "Scrap" monster in your GY; Special Summon that target.

                        T.G. Hyper Librarian
                        T.G. Hyper Librarian
                        T.G. Hyper Librarian
                        DARK 5
                        T.G. Hyper Librarian
                        • ATK:

                        • 2400

                        • DEF:

                        • 1800


                        1 Tuner + 1+ non-Tuner monsters If a monster is Synchro Summoned: Draw 1 card. This card must be face-up on the field to activate and to resolve this effect.

                        Trishula, Dragon of the Ice Barrier
                        Trishula, Dragon of the Ice Barrier
                        Trishula, Dragon of the Ice Barrier
                        WATER 9
                        Trishula, Dragon of the Ice Barrier
                        • ATK:

                        • 2700

                        • DEF:

                        • 2000


                        1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)

                        Daigusto Phoenix
                        Daigusto Phoenix
                        Daigusto Phoenix
                        WIND
                        Daigusto Phoenix
                        • ATK:

                        • 1500

                        • DEF:

                        • 1100


                        2 Level 2 monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up WIND monster you control; this turn, it can attack twice during each Battle Phase.

                        Gachi Gachi Gantetsu
                        Gachi Gachi Gantetsu
                        Gachi Gachi Gantetsu
                        EARTH
                        Gachi Gachi Gantetsu
                        • ATK:

                        • 500

                        • DEF:

                        • 1800


                        2 Level 2 monsters If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. Face-up monsters you control gain 200 ATK and DEF for each Xyz Material attached to this card.

                        Leviair the Sea Dragon
                        Leviair the Sea Dragon
                        Leviair the Sea Dragon
                        WIND
                        Leviair the Sea Dragon
                        • ATK:

                        • 1800

                        • DEF:

                        • 1600


                        2 Level 3 monsters Once per turn: You can detach 1 material from this card, then target 1 banished Level 4 or lower monster; Special Summon that target to your field.

                        Number 17: Leviathan Dragon
                        Number 17: Leviathan Dragon
                        Number 17: Leviathan Dragon
                        WATER
                        Number 17: Leviathan Dragon
                        • ATK:

                        • 2000

                        • DEF:

                        • 0


                        2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card; this card gains 500 ATK. If this card has no Xyz Material, it cannot attack your opponent directly.

                        Main: 55 Extra: 15

                        3 cardCipher Soldier 3 cardCipher Soldier
                        Cipher Soldier
                        EARTH 3
                        Cipher Soldier
                        • ATK:

                        • 1350

                        • DEF:

                        • 1800


                        If this card battles a Warrior-Type monster, during damage calculation: This card gains 2000 ATK and DEF during that damage calculation only.


                        3 cardCyber Dragon 3 cardCyber Dragon
                        Cyber Dragon
                        LIGHT 5
                        Cyber Dragon
                        • ATK:

                        • 2100

                        • DEF:

                        • 1600


                        If only your opponent controls a monster, you can Special Summon this card (from your hand).


                        3 cardD.D. Crow 3 cardD.D. Crow
                        D.D. Crow
                        DARK 1
                        D.D. Crow
                        • ATK:

                        • 100

                        • DEF:

                        • 100


                        (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


                        1 cardElder of the Six Samurai 1 cardElder of the Six Samurai
                        Elder of the Six Samurai
                        EARTH 3
                        Elder of the Six Samurai
                        • ATK:

                        • 400

                        • DEF:

                        • 0


                        If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand).


                        1 cardGorz the Emissary of Darkness 1 cardGorz the Emissary of Darkness
                        Gorz the Emissary of Darkness
                        DARK 7
                        Gorz the Emissary of Darkness
                        • ATK:

                        • 2700

                        • DEF:

                        • 2500


                        When you take damage from a card in your opponent's possession: You can Special Summon this card from your hand. You must control no cards to activate and to resolve this effect. If Summoned this way, activate the appropriate effect, based on the type of damage: ● Battle damage: Special Summon 1 "Emissary of Darkness Token" (Fairy-Type/LIGHT/Level 7/ATK ?/DEF ?). Its ATK and DEF are each equal to the amount of battle damage you took. ● Effect damage: Inflict damage to your opponent equal to the amount of damage you took.


                        3 cardMaster Hyperion 3 cardMaster Hyperion
                        Master Hyperion
                        LIGHT 8
                        Master Hyperion
                        • ATK:

                        • 2700

                        • DEF:

                        • 2100


                        You can Special Summon this card (from your hand) by banishing 1 "The Agent" monster from your hand, field, or Graveyard. Once per turn: You can banish 1 LIGHT Fairy-Type monster from your Graveyard, then target 1 card on the field; destroy that target. While "The Sanctuary in the Sky" is on the field, you can activate this effect up to twice per turn.


                        1 cardSangan
                        1 cardSangan
                        Sangan
                        DARK 3
                        Sangan
                        • ATK:

                        • 1000

                        • DEF:

                        • 600


                        If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.


                        3 cardT.G. Warwolf 3 cardT.G. Warwolf
                        T.G. Warwolf
                        DARK 3
                        T.G. Warwolf
                        • ATK:

                        • 1200

                        • DEF:

                        • 0


                        When a Level 4 or lower monster(s) is Special Summoned (except during the Damage Step): You can Special Summon this card from your hand. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Warwolf".


                        3 cardThe Agent of Creation - Venus 3 cardThe Agent of Creation - Venus
                        The Agent of Creation - Venus
                        LIGHT 3
                        The Agent of Creation - Venus
                        • ATK:

                        • 1600

                        • DEF:

                        • 0


                        You can pay 500 LP; Special Summon 1 "Mystical Shine Ball" from your hand or Deck.


                        1 cardTragoedia 1 cardTragoedia
                        Tragoedia
                        DARK 10
                        Tragoedia
                        • ATK:

                        • -1

                        • DEF:

                        • -1


                        When you take battle damage: You can Special Summon this card from your hand. Gains 600 ATK/DEF for each card in your hand. Once per turn: You can send 1 monster from your hand to the GY, then target 1 face-up monster your opponent controls with the same Level the sent monster had in the hand; take control of that face-up monster. Once per turn: You can target 1 monster in your GY; this card's Level becomes the same as that target's, until the end of this turn.


                        3 cardMystical Shine Ball 3 cardMystical Shine Ball
                        Mystical Shine Ball
                        LIGHT 2
                        Mystical Shine Ball
                        • ATK:

                        • 500

                        • DEF:

                        • 500


                        A soul of light covered by mystical shine. When you see its beautiful shape, your dream will come true.


                        1 cardHerald of Orange Light
                        1 cardHerald of Orange Light
                        Herald of Orange Light
                        LIGHT 2
                        Herald of Orange Light
                        • ATK:

                        • 300

                        • DEF:

                        • 500


                        When your opponent activates a monster effect (Quick Effect): You can send this card and 1 other Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it.




                        Tag(s):

                        1 cardJunk Synchron 1 cardJunk Synchron
                        Junk Synchron
                        DARK 3
                        Junk Synchron
                        • ATK:

                        • 1300

                        • DEF:

                        • 500


                        When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your Graveyard; Special Summon that target in Defense Position, but it has its effects negated.


                        3 cardT.G. Striker 3 cardT.G. Striker
                        T.G. Striker
                        EARTH 2
                        T.G. Striker
                        • ATK:

                        • 800

                        • DEF:

                        • 0


                        If only your opponent controls a monster, you can Special Summon this card (from your hand). Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Striker".


                        3 cardThe Agent of Mystery - Earth 3 cardThe Agent of Mystery - Earth
                        The Agent of Mystery - Earth
                        LIGHT 2
                        The Agent of Mystery - Earth
                        • ATK:

                        • 1000

                        • DEF:

                        • 800


                        When this card is Normal Summoned, you can add 1 "The Agent" monster from your Deck to your hand, except "The Agent of Mystery - Earth". While "The Sanctuary in the Sky" is face-up on the field, you can add 1 "Master Hyperion" from your Deck to your hand instead.


                        1 cardBook of Moon 1 cardBook of Moon
                        Book of Moon
                        Spell Quick
                        Book of Moon

                          Target 1 face-up monster on the field; change that target to face-down Defense Position.


                          1 cardDark Hole
                          1 cardDark Hole
                          Dark Hole
                          Spell Normal
                          Dark Hole

                            Destroy all monsters on the field.


                            1 cardGiant Trunade
                            1 cardGiant Trunade
                            Giant Trunade
                            Spell Normal
                            Giant Trunade

                              Return all Spell and Trap Cards on the field to the hand.


                              1 cardMind Control
                              1 cardMind Control
                              Mind Control
                              Spell Normal
                              Mind Control

                                Target 1 monster your opponent controls; until the End Phase, take control of that target, but it cannot declare an attack or be Tributed.


                                1 cardMonster Reborn
                                1 cardMonster Reborn
                                Monster Reborn
                                Spell Normal
                                Monster Reborn

                                  Target 1 monster in either GY; Special Summon it.




                                  Tag(s):

                                  2 cardMystical Space Typhoon
                                  2 cardMystical Space Typhoon
                                  Mystical Space Typhoon
                                  Spell Quick
                                  Mystical Space Typhoon

                                    Target 1 Spell/Trap on the field; destroy that target.


                                    3 cardPot of Duality
                                    3 cardPot of Duality
                                    Pot of Duality
                                    Spell Normal
                                    Pot of Duality

                                      Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                                      Tag(s):

                                      1 cardReinforcement of the Army
                                      1 cardReinforcement of the Army
                                      Reinforcement of the Army
                                      Spell Normal
                                      Reinforcement of the Army

                                        Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                        3 cardChain Disappearance 3 cardChain Disappearance
                                        Chain Disappearance
                                        Trap Normal
                                        Chain Disappearance

                                          When a monster(s) with 1000 or less ATK is Summoned: Banish that monster(s) with 1000 or less ATK, then your opponent banishes all cards with the same name as that card(s) from their hand and Deck.


                                          3 cardDust Tornado 3 cardDust Tornado
                                          Dust Tornado
                                          Trap Normal
                                          Dust Tornado

                                            Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.


                                            1 cardMirror Force
                                            1 cardMirror Force
                                            Mirror Force
                                            Trap Normal
                                            Mirror Force

                                              When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                              1 cardSolemn Judgment 1 cardSolemn Judgment
                                              Solemn Judgment
                                              Trap Counter
                                              Solemn Judgment

                                                When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                Tag(s):

                                                2 cardSolemn Warning 2 cardSolemn Warning
                                                Solemn Warning
                                                Trap Counter
                                                Solemn Warning

                                                  When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.




                                                  Tag(s):

                                                  1 cardTorrential Tribute
                                                  1 cardTorrential Tribute
                                                  Torrential Tribute
                                                  Trap Normal
                                                  Torrential Tribute

                                                    When a monster(s) is Summoned: Destroy all monsters on the field.


                                                    1 cardChimeratech Fortress Dragon 1 cardChimeratech Fortress Dragon
                                                    Chimeratech Fortress Dragon
                                                    DARK 8
                                                    Chimeratech Fortress Dragon
                                                    • ATK:

                                                    • 0

                                                    • DEF:

                                                    • 0


                                                    "Cyber Dragon" + 1+ Machine monsters Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1000 x the number of Fusion Materials used for its Special Summon.


                                                    1 cardAlly of Justice Catastor 1 cardAlly of Justice Catastor
                                                    Ally of Justice Catastor
                                                    DARK 5
                                                    Ally of Justice Catastor
                                                    • ATK:

                                                    • 2200

                                                    • DEF:

                                                    • 1200


                                                    1 Tuner + 1+ non-Tuner monsters At the start of the Damage Step, if this card battles a face-up non-DARK monster: Destroy that monster.


                                                    1 cardArmory Arm 1 cardArmory Arm
                                                    Armory Arm
                                                    LIGHT 4
                                                    Armory Arm
                                                    • ATK:

                                                    • 1800

                                                    • DEF:

                                                    • 1200


                                                    1 Tuner + 1 or more non-Tuner monsters Once per turn, you can either: Target 1 monster on the field; equip this card to that target, OR: Unequip this card and Special Summon it in Attack Position. While equipped by this effect, that target gains 1000 ATK. If that target destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.


                                                    1 cardBlack Rose Dragon 1 cardBlack Rose Dragon
                                                    Black Rose Dragon
                                                    FIRE 7
                                                    Black Rose Dragon
                                                    • ATK:

                                                    • 2400

                                                    • DEF:

                                                    • 1800


                                                    1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.


                                                    1 cardBrionac, Dragon of the Ice Barrier 1 cardBrionac, Dragon of the Ice Barrier
                                                    Brionac, Dragon of the Ice Barrier
                                                    WATER 6
                                                    Brionac, Dragon of the Ice Barrier
                                                    • ATK:

                                                    • 2300

                                                    • DEF:

                                                    • 1400


                                                    1 Tuner + 1+ non-Tuner monsters You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.


                                                    1 cardLegendary Six Samurai - Shi En 1 cardLegendary Six Samurai - Shi En
                                                    Legendary Six Samurai - Shi En
                                                    DARK 5
                                                    Legendary Six Samurai - Shi En
                                                    • ATK:

                                                    • 2500

                                                    • DEF:

                                                    • 1400


                                                    1 Warrior Tuner + 1+ non-Tuner "Six Samurai" monsters Once per turn, when your opponent activates a Spell/Trap Card (Quick Effect): You can negate the activation, and if you do, destroy it. If this card on the field would be destroyed by battle or card effect, you can destroy another "Six Samurai" monster you control instead.


                                                    1 cardScrap Dragon 1 cardScrap Dragon
                                                    Scrap Dragon
                                                    EARTH 8
                                                    Scrap Dragon
                                                    • ATK:

                                                    • 2800

                                                    • DEF:

                                                    • 2000


                                                    1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card you control and 1 card your opponent controls; destroy them. When this card in your possession is destroyed by your opponent's card and sent to your GY: Target 1 non-Synchro "Scrap" monster in your GY; Special Summon that target.


                                                    1 cardT.G. Hyper Librarian
                                                    1 cardT.G. Hyper Librarian
                                                    T.G. Hyper Librarian
                                                    DARK 5
                                                    T.G. Hyper Librarian
                                                    • ATK:

                                                    • 2400

                                                    • DEF:

                                                    • 1800


                                                    1 Tuner + 1+ non-Tuner monsters If a monster is Synchro Summoned: Draw 1 card. This card must be face-up on the field to activate and to resolve this effect.


                                                    1 cardTrishula, Dragon of the Ice Barrier 1 cardTrishula, Dragon of the Ice Barrier
                                                    Trishula, Dragon of the Ice Barrier
                                                    WATER 9
                                                    Trishula, Dragon of the Ice Barrier
                                                    • ATK:

                                                    • 2700

                                                    • DEF:

                                                    • 2000


                                                    1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)


                                                    1 cardT.G. Wonder Magician 1 cardT.G. Wonder Magician
                                                    T.G. Wonder Magician
                                                    LIGHT 5
                                                    T.G. Wonder Magician
                                                    • ATK:

                                                    • 1900

                                                    • DEF:

                                                    • 0


                                                    1 Tuner + 1+ non-Tuner "T.G." monsters If this card is Synchro Summoned: Target 1 Spell/Trap on the field; destroy that target. If this card on the field is destroyed: Draw 1 card. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.


                                                    2 cardDaigusto Phoenix 2 cardDaigusto Phoenix
                                                    Daigusto Phoenix
                                                    WIND
                                                    Daigusto Phoenix
                                                    • ATK:

                                                    • 1500

                                                    • DEF:

                                                    • 1100


                                                    2 Level 2 monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up WIND monster you control; this turn, it can attack twice during each Battle Phase.


                                                    1 cardGachi Gachi Gantetsu 1 cardGachi Gachi Gantetsu
                                                    Gachi Gachi Gantetsu
                                                    EARTH
                                                    Gachi Gachi Gantetsu
                                                    • ATK:

                                                    • 500

                                                    • DEF:

                                                    • 1800


                                                    2 Level 2 monsters If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. Face-up monsters you control gain 200 ATK and DEF for each Xyz Material attached to this card.


                                                    1 cardLeviair the Sea Dragon 1 cardLeviair the Sea Dragon
                                                    Leviair the Sea Dragon
                                                    WIND
                                                    Leviair the Sea Dragon
                                                    • ATK:

                                                    • 1800

                                                    • DEF:

                                                    • 1600


                                                    2 Level 3 monsters Once per turn: You can detach 1 material from this card, then target 1 banished Level 4 or lower monster; Special Summon that target to your field.


                                                    1 cardNumber 17: Leviathan Dragon 1 cardNumber 17: Leviathan Dragon
                                                    Number 17: Leviathan Dragon
                                                    WATER
                                                    Number 17: Leviathan Dragon
                                                    • ATK:

                                                    • 2000

                                                    • DEF:

                                                    • 0


                                                    2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card; this card gains 500 ATK. If this card has no Xyz Material, it cannot attack your opponent directly.



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